Flim Springfield — I went to a library book sale this weekend and I...

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See, that’s what the app is perfect for.

Sounds perfect Wahhhh, I don’t wanna
jackironsides
smol-blue-bird

I went to a library book sale this weekend and I found a very old book called “Electronic Life: How to Think About Computers,” which was published in I think 1975? I’ve been reading it kind of like how I would read a historical document, and it’s lowkey fascinating

smol-blue-bird

There’s a whole paragraph that’s like “okay, find the keyboard. Don’t panic if it has more keys than a typewriter, that’s normal. Really, it’s fine. The extra keys don’t make things harder. It’s FINE”

smol-blue-bird

Thought this section was particularly interesting:

Can the computer create something? At first glance it seems obvious that it can. Animated computer graphics, with their fluid transitions and whiplash perspectives, look strikingly new. And if one watches the machine doing animation work, there seem to be lengthy periods when the computer is acting “on its own.”

But if one observes these processes in more detail, it becomes clear that creation is not occurring within the machine. First of all, computer graphics are not unique. Computers have yet to generate anything that cannot be done by hand—and usually already has been done. Second, the apparent ability of the computer to “act on its own” is the outcome of thousands of hours of patient human effort to refine its instructions. The computer can manipulate a shape for us if we have already informed it what a shape is, what the rules for shape manipulation are, what this specific shape is, and so forth.

You can start an automobile engine and it will run by itself, too, but that doesn’t mean it’s being creative. It’s just running.